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Hex Lord Malacrass

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Hex Lord Malacrass Empty Hex Lord Malacrass

Post  Admin Sun Dec 23, 2007 6:50 am

Pretty straightforward fight..

Malacrass periodically casts Spirit Bolts, dealing 450 shadow damage to nearby enemies every 0.5 sec for 10 seconds. Can be resisted, but is not subject to line of sight.

During the fight he will randomly Soul Drain 1 person, he will take on 2-3 abilities of that person's class. He will continue to use these new abilities till he Soul Drains another victim and repeats a new cycle of attacks.

Every minute or so he will drain everyone of their power by 1% and giving it to himself, thus increasing his size and his damage by 10%. Places a stacking debuff on players that decreases their damage. It has been said that this power drain/boost does not occur until Malacrass hits 75% health, but this has not been widely confirmed or denied at this point in time.

Tank and spank and deal with the new abilities he may gain.

Melee DPS should be very careful for consecration and whirlwind.

Shaman Chain heal will be very helpful in healing up the raid trough the shadow bolt volley.

Put a rogue / other dedicated to interrupting his heals.

That's not all!! He has adds!!!(They're random)

Adds:

Thurg - An Ogre melee add, Sheep him. Freeze trap is also viable, but he will resist it a few times.

Gazakroth - An imp that spams fireballs, banish or kill it quickly.

Lord Raadan - A dragonkin that has flamebreath & Thunderclap, sleep/kill him quickly. Killing him is highly recommended.

Darkheart - An Undead Wraith melee and instant casts an aoe fear, shackle him.

Alyson Antille - A Blood Elf healer. Interrupt her heals/kill her quickly. She can be poly'd.

Slither - A serpent that casts poison bolts. Sleep it/kill it quickly, as for Raadan. If you kill it druids won't have to shapeshift.

Fenstalker - A swampwalker type elemental who casts Volatile Infection on a player, dealing 1885 to 2115 Nature damage to nearby allies every 5 sec for 30 seconds. Can be banished.

Koragg - An undead ghoul. Can be shackled, or feared using Turn Undead.


People seem to kill 2-3 of the adds to enable most of the raid to focus on the boss.

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